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Gta 5 Dlc Cars

Gta 5 Dlc Cars

Gta 5 Dlc Cars

I’m having a really strange issue with this plugin where i simply can’t spawn any of the new biker content at all. I have a legitimate Rockstar Warehouse (DVD) version of the game installed, and patched to 1.36 (or PC version 1.0.877.1). I’ve checked the DLC directories, and I have the proper “dlc.rpf” file under the “mpbiker” directory. I re-verified the files through Social Club just to be sure. I haveScriptHook V installed along with the ASI Loader (dinput8.dll)FOV mod installed (dsound.dll)EnableMPCars.asi installed in the GTA V main directoryEnableMPCars.log displays that it is working properlyOpenIV installed running two traffic/variety related mods (World of Variety and L.S. Traffic), both of which instructed me to install this .ASI plugin so the latest DLC vehicles will spawn in trafficMenyoo installed (menyoo.asi)Visual C++ 2015 Redistributable (both x64 and x86) are installed However I can’t get any of the new vehicles to spawn using the “`” cheat code text box option, or using the “Menyoo” .ASI plug-in. Game runs fine, it just doesn’t spawn anything when I select any new content. All previous DLC content spawns perfectly fine. Is there something I’m totally missing here? Has Rockstar blocked the spawning of this content again? I’ve never ran into this issue with spawning previous DLC content before. Would this mod conflict with OpenIV? Any help would be appreciated, thanks! you should just be able to type in the names of cars that the log file says are affected
gta 5 dlc cars 1

Gta 5 Dlc Cars

I’m having a really strange issue with this plugin where i simply can’t spawn any of the new biker content at all. I have a legitimate Rockstar Warehouse (DVD) version of the game installed, and patched to 1.36 (or PC version 1.0.877.1). I’ve checked the DLC directories, and I have the proper “dlc.rpf” file under the “mpbiker” directory. I re-verified the files through Social Club just to be sure.
gta 5 dlc cars 2

Gta 5 Dlc Cars

I’m having a really strange issue with this plugin where i simply can’t spawn any of the new biker content at all. I have a legitimate Rockstar Warehouse (DVD) version of the game installed, and patched to 1.36 (or PC version 1.0.877.1). I’ve checked the DLC directories, and I have the proper “dlc.rpf” file under the “mpbiker” directory. I re-verified the files through Social Club just to be sure. I have
gta 5 dlc cars 3

Gta 5 Dlc Cars

ah, yeah this doesnt even care about GameVersion, It just looks inside the script that blocks cars to see if the check is there, then reads the variable that blocks cars and sets it true. Anyway Biker DLC in SHV probably uses 26 for Steam, 27 NoSteam like ikt stated.
gta 5 dlc cars 4

Gta 5 Dlc Cars

All of the patches has own internal number, e.g. Cunning Stunts for SC had 24. ah, yeah this doesnt even care about GameVersion, It just looks inside the script that blocks cars to see if the check is there, then reads the variable that blocks cars and sets it true. Anyway Biker DLC in SHV probably uses 26 for Steam, 27 NoSteam like ikt stated.
gta 5 dlc cars 5

Gta 5 Dlc Cars

I should also say do not try to use this in GTA:Online, you will most likely get banned. However none of the features would have any effect online anyway(cars arent blocked, cheat controller is unloaded.)
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Gta 5 Dlc Cars

the patterns are found through reverse engineering the exe. ShopController is the script that is responsible for detecting and deleting the blocked vehicles. so this asi looks in the scriptLocationTable for shopController, then it searches for a signature in the codeTable of shopController which it can then use to find the variable that needs setting to disable deleting of the cars. It also searches for the cars that are blocked. cheatController is responsible for cheats. After finding all the affected cars I patch 2 new functions into cheatController. The first function checks a specific cheat was entered into the cheat box then spawns the car, The second calls the first function with hashes of all the affected cars. Finally I hook into a function in cheatController to call the second function
gta 5 dlc cars 7

Gta 5 Dlc Cars

You made this a month ago? Amazing! How’d you go and find these patterns and hashes? What’s shopController/0x39DA738B and what does it do/is it responsible for? Is it some class responsible for keeping a list of blocked vehicles? the patterns are found through reverse engineering the exe. ShopController is the script that is responsible for detecting and deleting the blocked vehicles. so this asi looks in the scriptLocationTable for shopController, then it searches for a signature in the codeTable of shopController which it can then use to find the variable that needs setting to disable deleting of the cars. It also searches for the cars that are blocked. cheatController is responsible for cheats. After finding all the affected cars I patch 2 new functions into cheatController. The first function checks a specific cheat was entered into the cheat box then spawns the car, The second calls the first function with hashes of all the affected cars. Finally I hook into a function in cheatController to call the second function
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@I'mNotMentaL . Hi friend, thx for this mods, only one question ? how to configure ” ModEnableKey=F8 ” but for my xbox gamepad ? u see ? like “Simple Trainer for GTA V 5.3” I use RB + X and menu open i realy would like this but for your mods, so how to do it please ? sorrrrrry men i'm french my english is a sh*t
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tosh54 @I'mNotMentaL . Hi friend, thx for this mods, only one question ? how to configure ” ModEnableKey=F8 ” but for my xbox gamepad ? u see ? like “Simple Trainer for GTA V 5.3” I use RB + X and menu open i realy would like this but for your mods, so how to do it please ? sorrrrrry men i'm french my english is a sh*t 12. Mai 2017
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Weapons from GTA Online are available free of charge at any Ammunation, pinned to the wall along the right side of the screen. Though the Weapons themselves are free, enhancements like stocks, suppressors, and cosmetic changes must be purchased.
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I get the error ”A new gaurd page for the stack cannot be created”. I have no idea if it has to do with open interior mod, but it has something to do with the game.config file: because when I downloaded ”Biker DLC gameconfig support for melee AI & MP Maps – I got no error on startup anymore. However, I get the ‘new gaurd’ error once I have been playing for a few minutes.that issue sounds like it has nothing to do with this mod

However I can’t get any of the new vehicles to spawn using the “`” cheat code text box option, or using the “Menyoo” .ASI plug-in. Game runs fine, it just doesn’t spawn anything when I select any new content. All previous DLC content spawns perfectly fine.
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I get the error ”A new gaurd page for the stack cannot be created”. I have no idea if it has to do with open interior mod, but it has something to do with the game.config file: because when I downloaded ”Biker DLC gameconfig support for melee AI & MP Maps – I got no error on startup anymore. However, I get the ‘new gaurd’ error once I have been playing for a few minutes.
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Is it possible to apply these vehicle fixes to the weapons that they add too, so they don’t disappear from our weapon wheels when changing characters or loading a save? Since the Executives DLC, new weapons have been made to be MP-exclusive, and using a trainer to get them in SP doesn’t keep them permanently. That issue is nothing to do with this. The reason those weapons don’t stick is because the save game data doesnt have any entries for those weapons. The best bet would be a mod that manually saves the weapons and reloads them on game startup Ah, those functions for the CheatController you made in assembly are just wizardry for me now. The pattern you use to find the base pointer, is, I assume, some instructions for with a pointer to, probably, the main script. Right? The function was a bit of a bitch to write, basically had to hand write ysc bytecode to do what i wanted.
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I have installed this mod, I can spawn many cars like raptor, zombiea, zombieb. But I cant spawn cars in last number like wastelander , nero etc. Help me!!
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restuaji I have installed this mod, I can spawn many cars like raptor, zombiea, zombieb. But I cant spawn cars in last number like wastelander , nero etc. Help me!! April 25, 2017
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@ImNotMentaL The menu for the spawn add-on cars. After the game is updated, the menu has stopped working, although ScriptHook is working and the latest version.

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