Water Temple Ocarina Of Time
Water Temple Ocarina Of Time
↑ “At the lake bottom there is a Water Temple used to worship the water spirits.” — Kaepora Gaebora (Ocarina of Time) ↑ Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight, Game Informer. ↑ “-Three colors paths have been added to the Water Temple- These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level- Some key doors are emphasised with a colorful border surrounding them” — , Nintendo Everything.com; retrieved May 12, 2011. ↑ “But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You’ll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them.” — , GameXplain; retrieved May 12, 2011. ↑ , .
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Water Temple Ocarina Of Time
The Water Temple is located beneath the waters of Lake Hylia at the base of the lake’s largest mainland. The Water Temple is effectively a maze of chambers on five floors, some only accessible when the water of the temple is at a certain level. Part of the challenge of this temple is being able to raise and lower the water level effectively. The temple’s main treasure is the Longshot. The Water Temple’s Sage is Princess Ruto and its warp song is the “Serenade of Water”. The Water Temple has been called the hardest temple in the game since its water puzzles require the constant need of having to switch the Iron Boots in the equipment subscreen, raising and lowering the water level of the dungeon, an apparently haphazard placement of puzzles and rooms, and only being able to use the Hookshot and the Longshot while underwater. The mini-boss of the dungeon is the notorious Dark Link, a black shadow version of Link that mirrors his movement. The dungeon has a prominent theme of serpents or serpentine objects. Most pillars and ornaments have some sort of a snake-or- dragon-like design on them. The dungeon’s basement even has a section consisting of a long tunnel shaped like a curled serpent, with rapids and Whirlpools swirling throughout.
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Water Temple Ocarina Of Time
The Water Temple is an underwater temple built by the Zora, utilized to pay homage to the water spirits. Its entrance is located at the bottom of Lake Hylia, at the base of the largest island of the lake. The temple is one of five temples in Hyrule. While Link was trapped within the Sacred Realm, Ganondorf, the King of Evil, froze Zora’s Domain and cursed the water temple with Morpha to prevent the Sage of Water from awakening. Consequently, a majority of the Lake’s water drained, leaving a barren pit. When Sheik rescued Princess Ruto from beneath the ice of Zora’s Domain, she immediately headed to the Water Temple to restore it. After obtaining the Iron Boots and Zora Tunic, Link enters the Water Temple and ultimately confronts Morpha. After its defeat, Lake Hylia is restored and Princess Ruto awakens as the Sage of Water. Reluctantly putting their engagement on hold, Ruto gives Link the Water Medallion.
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Eiji Aonuma apologized for the design of the Water Temple in a 2009 interview. Due to the confusing layout and controls for the Nintendo 64 version of Ocarina of Time, several changes were in Ocarina of Time 3D. The Iron Boots were changed into an item rather than a piece of equipment, the dungeon received glowing markings on various walls and corridors to mark where the player must go and to make changing the water level more clear, and an additional camera scene was added in the central tower of the dungeon to make the location of a commonly and easily missed Small Key more obvious.
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This temple is infamous to Ocarina of Time fans for its difficulty and necessity for constantly pausing the game in order to switch to the Iron Boots and back. When the game was remade for the 3DS, the temple was altered in order to be completed easily. The Iron Boots are now a click-on item, glowing marking appear on the wall to show the way, and the entire temple was made brighter.
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At the unveiling of Ocarina of Time 3D at E3 2010, series creator Shigeru Miyamoto stated that he had been haunted by guilt for the last ten years due to the negative backlash against the dungeon’s difficulty. As a result, measures were taken to ensure that the Water Temple can be more easily completed in the remake. These include an easier method of switching between the Kokiri and Iron Boots as well as three colored paths leading to the locations where Link can raise or lower the temple’s water level.
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Once you are in the temple, you’ll have to take your Iron Boots off so you can surface and climb up to venture into the dungeon. You’ll find yourself entering a large cavern filled with water and with a large shrine in the middle. This is the main room of the temple. Remember this, as the subsections of the temple all converge back to this room, which comprises three whole floors. The water level in the temple can either be high, medium, or low, and the level will open up access to certain floors while cutting off access to others. At the moment, it is at its highest level. There are also several Blue Tektites perched on the dry ledges in this room. Try to snipe them with your Fairy Bow before they have a chance to notice you and attempt to cross onto the water, because they will be able to float on the surface and attempt to chase you while you are swimming.
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Hello everyone! For those who don’t know, this article is a continuation of a series about level design in Zelda games. I’ll be looking at every single dungeon in: Link’s Awakening, Ocarina of Time, Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds, seeking to find which dungeons are examples of excellent level design, and then bringing that analysis to you fine folks. Today, we’re exploring an oft-despised dungeon from Ocarina of Time.
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It is possible that the serpent-like statue found all over the Water Temple symbolizes the dungeon’s patron deity. This statue is never mentioned, but it is seen quite often throughout the temple. Snakes can also be seen several times in the Temple’s architecture, and the boss, Morpha, loosely resembles a snake. Also, all of the other adult dungeons seem to have their own representations. It is possible that these serpents are the water spirits that the Zoras use the temple to pay homage to. Interestingly, Lanayru, a light spirit from The Legend of Zelda: Twilight Princess who can be found in Lake Hylia, resembles a snake, so Lanayru’s design may be a subtle reference to these serpent statues if they have any significance.
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This is the meat of why I admire this dungeon so much, and really, all of the temples from Ocarina of Time: they aren’t straightforward. The Water Temple gets a lot of flack for being tedious or confusing, but if you are patient and really use all of the tools at your disposal, you shouldn’t have a difficult time.
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No, it’s not April Fool’s Day. I really am analyzing the Water Temple from Ocarina of Time and telling all of you why it’s a fantastic example of great level design. Don’t believe me? Well, assuming you didn’t skip right to the comments, read on, and maybe I’ll convince you.
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The ancient temple lies deep under the vast Lake Hylia. Guarded by the Zoras, it is considered a sacred temple that is used to worship the water spirits. The Water Temple is accessible after the young hero finds the Iron Boots in Ice Cavern. Aided with the boots and the Hookshot, Link can access its entrance by shooting the target above the gate.
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Before we begin, I need to explain something. This temple is generally considered the hardest in the game, puzzle-wise. Reason being, because you have to return to the same rooms multiple times and from different directions in order to progress through the temple. It’s a somewhat monotonous and aggravating temple if you don’t know where to go and what to do as well as when… The best advice I can give is, “try to go EVERYWHERE,” for every water level. You’ll see what I mean shortly…
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I have to admit, I love Morpha. For whatever reason this boss’ design and the fight itself made a massive impression on me. Like many of Ocarina of Time’s boss fights, it isn’t a hard one, but it sure is memorable. The opening scene sets the stage, with Navi warning that the water isn’t normal, and then a camera pans through the water, ominous sounds issue forth, and then Link turns around to see… a giant tentacle of water!